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Toreba: Review!

Ser una chica gamer no tiene por qué limitarse a videojuegos y juegos de mesa o cartas, como en mi caso que juego hasta jacks. Hace poco descubrí la plataforma Toreba, un app para Android y iOS (cuenta con versión desktop) que te permite jugar las conocidas Claw Machines, Claw Cranes, Grúas o máquinas atrapa premios en tiempo real ¡EN JAPÓN! Ah, tecnología, tanto bien y tanto mal nos haces.

Mal porque no es un pasatiempos barato y quizás no lo debería considerar un pasatiempos porque es como apostar en un casino… pero más kawaii y de manera anónima sin el peligro que te busque la mafia.

En Toreba, el dinero se traduce en TP Points. 5,000 TP points equivalen a $5, 10,000 TP son $10 y así nos vamos. Cada jugada te puede costar de 1,200 TP a 1,800 TP. Más vale tener algo de experiencia con estos juegos, ya que muy rara vez conseguirás los premios en una jugada. Al abrir tu cuenta y verificarla, se te acreditan 5 jugadas gratis, que puedes dividirlas en 2 de prueba y 3 intentos, o intentar de atrapar algo en 5 turnos. En ocasiones cuentan con campañas de Login, en las que te acreditan TPs solo por entrar en tu cuenta diariamente. También debo mencionar que hay veces en los que tienes que esperar tu turno y cruzar los dedos que alguien se aburra o se le acabe el crédito antes que a ti.

Yo tengo algo de experiencia con los claw machines: me ENCANTAN (por cierto, todos los vídeos en este post son míos).  Así de que sale mi ludópata interna, me brillan los ojos y me pican las manos. En Panamá casi no se ven, y al viajar mis compañeros de viaje no quieren perder tiempo esperándome a que le gane a la maquinita. O la clásica de que no tengo cambio para jugar.

Otro tema es que a muchas maquinitas locales las surten de premios bastante genéricos (tengo el ojo puesto en una que tiene uno interesante). No hace mucho fui a un arcade con Ed, y la ÚNICA maquina tenía el claw roto y emparchado con tape eléctrico. Obviamente no iba a agarrar ni polvo.

La mayoría de las personas piensan que el juego está rigged, que es imposible ganar. Cada vez que gano algo, hay una conmoción porque la gente se sorprender de que la máquina no solo traga dinero. El primer peluche que gané fué un Snoopy de una maquina en Taiwan en 2003, y desde entonces se que SÍ SE PUEDE. Hay trucos y técnicas, al igual que con otros arcades en los que aparento ser bastante buena.

Creo que mi especialidad es ganar gatos, y necesité fuerza de voluntad para no jugar por el gato negro.

Volviendo al tema de Toreba, diariamente y más de una vez al día incluyen nuevos premios. Siento que las cajas, por más pequeñas y livianas que sean, son mil veces más difíciles de ganar que los premios más grandes como muñecos de peluche. Ojo, la “garra” es distinta dependiendo del fabricante. En lo personal prefiero la tradicional de 4 brazos, pero en Japón tienen las de 1 o 2 brazos, el gancho, el perforador, el Takoyaki, etc… Específicamente, en Toreba me va mejor con la de 2 brazos, pero es definitivamente más difícil que jugarlo en persona aunque tengas acceso a dos perspectivas.

Una vez que ganas tu premio, te aparecerá un mensaje y debes reclamarlo antes de un periódo de expiración de 14 días. Los envíos son gratis cada 7 dias, así que lo recomendable es reclamar tu premio y hacer un solo cargamento antes que expiren. Ojo, el envío gratis tiene sus restricciones. Lean bien, no sean perezosos, ya que no me hago responsable si quedan en bancarrota.

Sé que además de Toreba, existe el Akiba Catcher . No tengo experiencia con este último. La interfaz me parece algo clunky. Sin embargo, es una alternativa que creo también ofrece envíos gratis.

En fin, si este es un tema de interés, déjenme sus comentarios de qué tipo de juegos les gustan, si quieren que pruebe el Akiba Catcher, o si quisieran ver más de Toreba, quizás un live stream una vez descifre cómo hacerlo, y me sacrifico. Mientras tanto, pueden ver más vídeos de mis jugadas ganadoras en mi canal de Youtube. Intentaré ganar un par de cosas más para felizmente esperar mis premios en la comodidad de mi hogar, al otro lado del mundo.


Elo A Triforce Heroes Review

Hey readers! We’ve been on a brief break but we’re back with more content for your delight and entertainment.  

Given the impending announcement for The Legend of Zelda at E3 in a few days from now, let’s review one of their latest additions to the Zelda franchise. 

As a character in the photo booth mentions in the game, kids today want things fast. Triforce Heroes represents a solid effort to deliver a multi-player experience to a franchise that’s known to embody a knight’s lonesome journey.

Made up of four moderately-sized stages, each level in the game relies heavily on co-operation to get every puzzle solved and every treasure chest opened. Featuring creative design and inventive gameplay, Triforce Heroes utilizes 3D to make the world dynamic and the platforms alive. The textures show an effort to reuse A Link Between Worlds‘s settings to expand the narrative into a different story.

Taking a brave departure from the usual world, Triforce Heroes takes place in Hytopia, a kingdom ruled by King Tuft, whose daughter, Princess Styla, has been deprived of her lush appearance. Condemned to wear only a black leotard, Link must enter the Drablands along with two heroic buddies. At its heart, the story takes the approach that’s probably the best one for a children’s game whose very premise is shallow: a person’s chosen appearance reflects their soul. Losing an outfit is on par with losing part of one’s identity, and the mark of the hero in Hytopia is an aesthetic one: sideburns, parted hair, pointed ears. Thematically, the story divides its elements into threes elegantly, and the characters show a burning desire to understand why things happen. A particularly helpful character wants mostly to find out the reason why a theft of style was the path taken, and with little more than a prompt to action, Link embarks on an adventure of frustration like the franchise hasn’t seen in years.


This game can’t be faulted for being easy. Because it’s not. Its levels may be short and simple, but the execution of every move requires some patience, well-thought timing, and, of course, style. Along the way, you’ll collect different materials that Madame Couture can use to stitch up a new suit for Link to wear. Each costume has a function beyond its aesthetics, such as enhancing items or performance. And this helps the game stay fresh. Its biggest source of staleness would be playing the same levels again just to complete every challenge, but the game is smart enough to change things around so that it doesn’t feel like Groundhog Day.

The game itself is quite fun, as Hytopia has moving characters with their own motivations, dreams, and fears. The place feels alive in many ways. The shop items change every day, children play game and share secrets, townsfolk tell stories and bards leave diary pages in the open so the plot thickens further. Even Styla leaves her room when her admiration for Link overrides her shame for feeling undignified.

Overall, Triforce Heroes possesses a quality that defines a Zelda game beyond all: it keeps you coming back. The challenge level guarantees that you’ll try most levels at least twice. And each enemy can be overcome in more than one way, forcing you to get creative with your play style. Some items are pretty tough to beat in single player mode, so Nintendo keeps its servers busy, allowing you to join strangers in the cutest communication mode I’ve seen in an online multiplayer mode: a set of emoticons Link can use to express ideas. You can either call the other players to join you at your location. You can tell them to use their item (only one item per player, you can’t finish a stage until all three players have their item). You can ask them to pick other players to form a totem. You can request for them to throw you so you can move on your own. You can warn them that what they’re doing is wrong or it’s taking them nowhere. You can cheer the team when morale is low or simply because you feel like it. You can celebrate when something’s done right. You can complain that something is frustrating you. And you can use your Zelda skills to traverse the varied landscapes that lead you to the Princess’s freedom.


MTG: Shadows Over Innistrad Pre Release event

I’ve been a Magic: The Gathering player for about a year now. The Mr. has been playing for around 13 years and counting, and he was the one to introduce me to this fascinating world of creatures, spells and a crap load of expensive cards.

This past weekend the Shadows over Innistrad Pre Release event happened. It was tough, it was exhausting, it was so much fun.  We usually attend these events at a local shop called Level Up, its where they first taught me how to play while Ed was away. Also because it’s closest to his place/my workplace. The owner is a cool dude, and I met really nice folks in there. I feel comfortable playing there too, I try to avoid this other place where most egomaniacs meet.

I normally don’t like competing, let alone in draft formats –but last night they held a 2HG event. It stands for “2 Headed Giant”. A DCI-sanctioned multiplayer format, 2 vs 2 , 4 rounds of aprox. 50 minutes each and 30 lives for each team.

The sign-up cost of a Pre Release is $30 that includes a sealed pack with 6 boosters, a spin dice and a promo card. I got “Thing in the ice” –  from what I was told It’s a pretty powerful, sought after card. I failed to take pictures of the matches cause we used my phone’s life counter app while we were at it. Sawry!  I was a bit bummed we didn’t get any Planeswalker. I want a Sorin for my deck. This particular new set is revisiting Innistrad, and it’s Victorian/Gothic Horror themed. It is the 70th Magic expansion… that’s a lot of cards since it first started in 1997. It’s got spirits, vampires, humans, werewolves, zombies and other interesting things not for the faint of heart. Artworks are impressive as usual.

Here is a storyline from MTG Salvation: Innistrad is a world beset by terrible evils on all sides and betrayed by the hope it held most dear. Avacyn has finally returned, but what new evils have come with her? Madness is plaguing the inhabitants. Terror falls from the skies on blood-spattered wings and nameless horrors lurk in the shadows. Odd things are afoot: the forces that had protected the humans have been twisted into something dark and strange. Jace Beleren of the Gatewatch investigates its dark mysteries. Meanwhile, Sorin is in search of the whereabouts of Nahiri.

Screen Shot 2016-04-04 at 8.27.02 PMI always let Ed do his card voodoo thing and build our decks. From what I’ve learned from him, they need some synergy to get positive results. Trusting your partner, people! (On a side note, I have never played in a sanctioned tournament against him, I’d rather just grab my stuff and run!)

I played Black-White. It had a ton of enchantments that helped us diminish the targeted damage and filled our battlefield with spirits and tortuous creatures. He played Red-Blue, which controlled our opponent’s creatures and did damage. I’m not going to go into details, but you basically draw cards and the same time as your teammate, attack at the same time and are able to discuss your strategy at any time.

So, we got got randomly paired against people I was a bit intimidated by. Others had never seen before, some were older than me, others were kids that warned us “not to get fooled because they were kids”. Right. Kids that most likely have more free time than I do to play Magic! So, I bought myself a new set of counter dice and my friend Chef gave me some Barbie-pink sleeves for my deck. I was armed, dangerous and ready to snatch some wigs.

Ultimately, we placed second, after winning the first three matches and losing the final round to this guy I met one of the very first times I walked into the shop and asked strangers to play with a noob.  Ed was THRILLED cause we won a bunch of boosters. I had fun, I think it’s the best I’ve done in a tournament like this. Got to defeat guys that have obviously played much more than I have or do regularly. We might buy a booster box –  and if we do, that’s gonna be another MTG post.



My parents never bought me video games, mostly because I never asked for them. I remember getting board games I never used and focused myself into arts and crafts and my ever-growing Polly Pocket collection.  I played on occasion, with my neighbor and her Game Cube, I discovered Smash Bros. and the one game dear to my heart no matter the console: Mario Kart. Later in life I bought a Wii, it was my first -mine all mine- console, and later came a pink DS Lite with some girly, effortless titles. Of course as it’s expected of me, I blinged it with cheap crystal stickers and am proud to say I still have it. I remember my brother was into Atari when he was younger and later played PC games and Xbox. I found my niche to be Nintendo.

When I met Ed he rekindled that dormant love for video games. I also met a new array of games I ignored before, Magic The Gathering is among those. And Zelda,  the true love of his life. I had played it before but never thought it would become such a big part of our life together. Never had I thought I would go in so deep into gaming. He presented me with a set of MTG cards on our very first date and I made it my task to learn how to play it while he was away (we dated long distance for months) so I went to a gaming shop on a weekly basis to learn how to play… and also made new friends along the way. It was hard, but sharing something like this with your partner is much more fun in the long run.

Given that I accepted the deal, you know, dating him, I also committed myself to participate in things he enjoyed. I support his gaming nights where instead of hanging out with me he goes and plays against other experienced/veteran players, I’ve even hung out entire days doing nothing at a shop while he plays in tournaments because I know I can offer some support between rounds. I’m often known as the girlfriend who brings him food(a.k.a. nerd fuel). It’s funny how I was a regular and now I just come around in a supporting role. On weekends we gather with friends and do role-playing, which I still find a bit confusing and overwhelming but I’m sticking to it, it is fun after all!

He supports what I do too, and my own gaming habits. I’m a HUGE Animal Crossing fan (and I’m gonna make a separate post about that later on), and while I don’t have as much available time to play as I did before, he has been the one buying me amiibos, going to meet ups to trade cards with me and making sure my collection is up to date… Still need to fully display them all but that’s happening rather soon… We also have a soft spot for board games, including those like Monopoly that I once received as a Christmas present from relatives but had no one to play them with.

I’m not the indicated to give relationship advice, but being open to new experiences and sharing the love for games has made our relationship much stronger than it was. It’s teamwork, I suppose. He will always be Player 1 for me, though I’m sure he would rather be my Player 2.

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